![]() I can’t specifically tell you what it is that makes this game great, but trust me…it is. However, this arcade-style movie tie-in game is an absolute classic. Okay, maybe I’m looking back on this game with my nostalgia glasses on. The Lord of the Rings: The Return of the King The world design was mostly in keeping with the world’s style, and the story was well written and made good use of the game’s unique mechanics.įor me this title outshone its successor, Shadow of War, as I felt it became one big grind, but that comes down to preference.ģ. The combat was complex enough to be engaging and challenging but not overly complicated. ![]() Shadow of Mordor was not a game that many had spectacular expectations for, but for what it was, it was pretty faultless. ![]() The open-world style of this title added a lot to its success, allowing the player to explore LEGO’s unique interpretation of this fantastical world.Ī revolutionary Nemesis System really helped this game feel alive, and the enemies that you faced were constantly evolving and getting more and more challenging. Tolkien’s world and is a perfect introduction to the franchise for little ones.īeautifully blending the humour and classic puzzle solving/platforming gameplay of the LEGO games and the huge scale and wonder of Middle-earth, developers Traveller’s Tales really did a brilliant job of creating an experience for young and old gamers alike. Whilst being family friendly, this title captures the magic of J.R.R. LEGO The Lord of the Rings A family friendly epic!ĭefinitely a hit. It would be best for the game's future success if it strayed away from the movies and books entirely.With The Lord of the Rings: Gollum set for release in 2021, let’s take a trip down memory lane and revisit some of the hits…and misses of the franchise’s ventures into the world of video games so far.ġ. It's even difficult to read the books now without hearing Serkis' voice. It's become so iconic that Serkis' performance has become synonymous with the character. Andy Serkis' portrayal in the Peter Jackson films is still easily quotable and often imitated in pop culture, even 20 years later. It's a strange choice for a lead protagonist in a video game, and Gollum is difficult to sympathize with at times. Lord of the Rings: Gollum admittedly has an uphill battle. All of these LotR games have found success by (and perhaps because of) not trying to stick to any official canon. Even the LEGO video games for The Hobbit and Lord of the Rings stuck closely to their source material but deviated from canon in fun and often silly ways. Middle-earth: Shadow of Mordor and its 2017 follow-up, Shadow of War, took place outside of canon but were both critically and commercially successful. Several recent video games have found success by taking place in Middle-earth and not being a part of Tolkien's canon. Middle-earth and Lord of the Rings can still serve as inspiration, but Gollum (and players) can explore new and non-canonical paths. The best course of action, then, is to have the game take place entirely in its own universe. There's no real threat, which can really hurt narrative tension. Most people know Gandalf is still around in Lord of the Rings, so there's no suspense or possibility that Gollum will kill him. Gandalf appears in Lord of the Rings: Gollum, so what would happen if players decide to attack him in his sleep? There's not a lot that can really change here. Even sticking to "meaner" options that Gollum will provide won't really change much if the game stays with Tolkien's canon. Trying to stick to Sméagol's "nicer" options won't really matter, since Gollum eventually tries to take the One Ring from Frodo before falling into Mount Doom. Player choices need to matter in games, and because Gollum's fate is already known, nothing that the players do will ultimately affect those outcomes. The same attempts have not been done at distancing itself from Tolkien's written works, however, and this is really where Gollum's biggest problem lies. This could be a smart move, but those films have become famous in their own right, and if Gollum's characters look too different from the films' portrayals, then it may risk alienating some players who know the movies better than the books. Thus far, it looks as if Lord of the Rings: Gollum is trying to distance itself from the movies. Related: The One Ring RPG Review: Excellent Lord Of The Rings Roleplaying Tolkien's attention to detail means that there isn't much left up to the imagination, and Lord of the Rings: Gollum will ultimately be negatively impacted by it - if the developers attempt to stay close to canon. Even Gollum's whereabouts were tracked fairly well in the Appendices at the end of the Lord of the Rings, with yearly dates given to most of the important events. Outside of these key moments, however, there isn't a lot that a Gollum video game could show players that hasn't already been shown in the movies or books.
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